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GeForce GTX 880M vs GeForce GTX 960

Intro

The GeForce GTX 880M has a clock speed of 954 MHz and a GDDR5 memory speed of 1000 MHz. It also uses a 256-bit memory bus, and uses a 28 nm design. It is made up of 1536 SPUs, 128 Texture Address Units, and 32 ROPs.

Compare those specifications to the GeForce GTX 960, which has core speeds of 1127 MHz on the GPU, and 1750 MHz on the 2048 MB of GDDR5 memory. It features 1024 SPUs along with 64 Texture Address Units and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 960 7627 points
GeForce GTX 880M 6360 points
Difference: 1267 (20%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 960 120 Watts
GeForce GTX 880M 130 Watts
Difference: 10 Watts (8%)

Memory Bandwidth

The GeForce GTX 880M should theoretically perform a little bit faster than the GeForce GTX 960 overall. (explain)

GeForce GTX 880M 128000 MB/sec
GeForce GTX 960 112000 MB/sec
Difference: 16000 (14%)

Texel Rate

The GeForce GTX 880M should be much (approximately 69%) faster with regards to anisotropic filtering than the GeForce GTX 960. (explain)

GeForce GTX 880M 122112 Mtexels/sec
GeForce GTX 960 72128 Mtexels/sec
Difference: 49984 (69%)

Pixel Rate

If using a high screen resolution is important to you, then the GeForce GTX 960 is the winner, not by a very large margin though. (explain)

GeForce GTX 960 36064 Mpixels/sec
GeForce GTX 880M 30528 Mpixels/sec
Difference: 5536 (18%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 880M

Amazon.com

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GeForce GTX 960

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 880M GeForce GTX 960
Manufacturer nVidia nVidia
Year March 12 2014 January 2015
Code Name GK104 GM206
Memory 4096 MB 2048 MB
Core Speed 954 MHz 1127 MHz
Memory Speed 4000 MHz 7000 MHz
Power (Max TDP) 130 watts 120 watts
Bandwidth 128000 MB/sec 112000 MB/sec
Texel Rate 122112 Mtexels/sec 72128 Mtexels/sec
Pixel Rate 30528 Mpixels/sec 36064 Mpixels/sec
Unified Shaders 1536 1024
Texture Mapping Units 128 64
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 128-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 2940 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of data (measured in megabytes per second) that can be transferred past the external memory interface in one second. It is calculated by multiplying the card's interface width by the speed of its memory. In the case of DDR RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This is worked out by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 880M

Amazon.com

Check prices at:

GeForce GTX 960

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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