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GeForce GTX 880M vs Radeon R7 260X

Intro

The GeForce GTX 880M features core speeds of 954 MHz on the GPU, and 1000 MHz on the 4096 MB of GDDR5 memory. It features 1536 SPUs along with 128 Texture Address Units and 32 ROPs.

Compare all that to the Radeon R7 260X, which comes with a clock frequency of 1100 MHz and a GDDR5 memory speed of 1625 MHz. It also makes use of a 128-bit memory bus, and uses a 28 nm design. It is made up of 896 SPUs, 56 Texture Address Units, and 16 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 880M 6360 points
Radeon R7 260X 4381 points
Difference: 1979 (45%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 260X 115 Watts
GeForce GTX 880M 130 Watts
Difference: 15 Watts (13%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 880M should be a lot faster than the Radeon R7 260X in general. (explain)

GeForce GTX 880M 128000 MB/sec
Radeon R7 260X 104000 MB/sec
Difference: 24000 (23%)

Texel Rate

The GeForce GTX 880M is a lot (more or less 98%) faster with regards to texture filtering than the Radeon R7 260X. (explain)

GeForce GTX 880M 122112 Mtexels/sec
Radeon R7 260X 61600 Mtexels/sec
Difference: 60512 (98%)

Pixel Rate

The GeForce GTX 880M should be much (approximately 73%) better at AA than the Radeon R7 260X, and should be capable of handling higher screen resolutions more effectively. (explain)

GeForce GTX 880M 30528 Mpixels/sec
Radeon R7 260X 17600 Mpixels/sec
Difference: 12928 (73%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 880M

Amazon.com

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Radeon R7 260X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 880M Radeon R7 260X
Manufacturer nVidia AMD
Year March 12 2014 October 2013
Code Name GK104 Bonaire XTX
Memory 4096 MB 2048 MB
Core Speed 954 MHz 1100 MHz
Memory Speed 4000 MHz 6500 MHz
Power (Max TDP) 130 watts 115 watts
Bandwidth 128000 MB/sec 104000 MB/sec
Texel Rate 122112 Mtexels/sec 61600 Mtexels/sec
Pixel Rate 30528 Mpixels/sec 17600 Mpixels/sec
Unified Shaders 1536 896
Texture Mapping Units 128 56
Render Output Units 32 16
Bus Type GDDR5 GDDR5
Bus Width 256-bit 128-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 2080 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the max amount of information (measured in MB per second) that can be transferred over the external memory interface in one second. The number is calculated by multiplying the bus width by the speed of its memory. If it uses DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 880M

Amazon.com

Check prices at:

Radeon R7 260X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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