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GeForce GTX 660 Ti vs GeForce GTX 880M

Intro

The GeForce GTX 660 Ti comes with a clock frequency of 915 MHz and a GDDR5 memory speed of 1500 MHz. It also uses a 192-bit memory bus, and uses a 28 nm design. It is made up of 1344 SPUs, 112 Texture Address Units, and 24 Raster Operation Units.

Compare those specs to the GeForce GTX 880M, which has core speeds of 954 MHz on the GPU, and 1000 MHz on the 4096 MB of GDDR5 memory. It features 1536 SPUs as well as 128 TAUs and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 880M 6360 points
GeForce GTX 660 Ti 6013 points
Difference: 347 (6%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 880M 130 Watts
GeForce GTX 660 Ti 150 Watts
Difference: 20 Watts (15%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 660 Ti should theoretically be a little bit superior to the GeForce GTX 880M overall. (explain)

GeForce GTX 660 Ti 144000 MB/sec
GeForce GTX 880M 128000 MB/sec
Difference: 16000 (13%)

Texel Rate

The GeForce GTX 880M is a small bit (approximately 19%) more effective at anisotropic filtering than the GeForce GTX 660 Ti. (explain)

GeForce GTX 880M 122112 Mtexels/sec
GeForce GTX 660 Ti 102480 Mtexels/sec
Difference: 19632 (19%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the GeForce GTX 880M is the winner, by a large margin. (explain)

GeForce GTX 880M 30528 Mpixels/sec
GeForce GTX 660 Ti 21960 Mpixels/sec
Difference: 8568 (39%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 660 Ti

Amazon.com

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GeForce GTX 880M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 660 Ti GeForce GTX 880M
Manufacturer nVidia nVidia
Year August 2012 March 12 2014
Code Name GK104 GK104
Memory 2048 MB 4096 MB
Core Speed 915 MHz 954 MHz
Memory Speed 6000 MHz 4000 MHz
Power (Max TDP) 150 watts 130 watts
Bandwidth 144000 MB/sec 128000 MB/sec
Texel Rate 102480 Mtexels/sec 122112 Mtexels/sec
Pixel Rate 21960 Mpixels/sec 30528 Mpixels/sec
Unified Shaders 1344 1536
Texture Mapping Units 112 128
Render Output Units 24 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 3540 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12
OpenGL Version OpenGL 4.3 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of information (in units of megabytes per second) that can be moved over the external memory interface in one second. It's worked out by multiplying the interface width by its memory clock speed. If it uses DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This is worked out by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 660 Ti

Amazon.com

Check prices at:

GeForce GTX 880M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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