Compare any two graphics cards:
VS

GeForce 9600 GSO 512MB vs Radeon HD 4850 1GB

Intro

The GeForce 9600 GSO 512MB uses a 65/55 nm design. nVidia has set the core frequency at 650 MHz. The GDDR3 memory is set to run at a speed of 900 MHz on this specific model. It features 96 SPUs along with 48 Texture Address Units and 16 Rasterization Operator Units.

Compare all of that to the Radeon HD 4850 1GB, which comes with clock speeds of 625 MHz on the GPU, and 993 MHz on the 1024 MB of GDDR4 memory. It features 800(160x5) SPUs as well as 40 TAUs and 16 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9600 GSO 512MB 90 Watts
Radeon HD 4850 1GB 110 Watts
Difference: 20 Watts (22%)

Memory Bandwidth

In theory, the Radeon HD 4850 1GB should be 10% quicker than the GeForce 9600 GSO 512MB in general, because of its higher data rate. (explain)

Radeon HD 4850 1GB 63552 MB/sec
GeForce 9600 GSO 512MB 57600 MB/sec
Difference: 5952 (10%)

Texel Rate

The GeForce 9600 GSO 512MB should be quite a bit (approximately 25%) better at AF than the Radeon HD 4850 1GB. (explain)

GeForce 9600 GSO 512MB 31200 Mtexels/sec
Radeon HD 4850 1GB 25000 Mtexels/sec
Difference: 6200 (25%)

Pixel Rate

If running with a high resolution is important to you, then the GeForce 9600 GSO 512MB is superior to the Radeon HD 4850 1GB, but not by far. (explain)

GeForce 9600 GSO 512MB 10400 Mpixels/sec
Radeon HD 4850 1GB 10000 Mpixels/sec
Difference: 400 (4%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 9600 GSO 512MB

Amazon.com

Check prices at:

Radeon HD 4850 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 9600 GSO 512MB Radeon HD 4850 1GB
Manufacturer nVidia AMD
Year October 2008 Jun 25, 2008
Code Name G94a/b RV770 PRO
Memory 512 MB 1024 MB
Core Speed 650 MHz 625 MHz
Memory Speed 1800 MHz 1986 MHz
Power (Max TDP) 90 watts 110 watts
Bandwidth 57600 MB/sec 63552 MB/sec
Texel Rate 31200 Mtexels/sec 25000 Mtexels/sec
Pixel Rate 10400 Mpixels/sec 10000 Mpixels/sec
Unified Shaders 96 800(160x5)
Texture Mapping Units 48 40
Render Output Units 16 16
Bus Type GDDR3 GDDR4
Bus Width 256-bit 256-bit
Fab Process 65/55 nm 55 nm
Transistors 505 million 956 million
Bus PCIe x16 2.0 PCIe 2.0 x16
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Bandwidth is the max amount of information (counted in MB per second) that can be transported across the external memory interface in one second. It's calculated by multiplying the card's interface width by the speed of its memory. If it uses DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce 9600 GSO 512MB

Amazon.com

Check prices at:

Radeon HD 4850 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield