Compare any two graphics cards:
GeForce 9600 GSO 512MB vs Radeon HD 4850 1GB
IntroThe GeForce 9600 GSO 512MB uses a 65/55 nm design. nVidia has set the core frequency at 650 MHz. The GDDR3 memory is set to run at a speed of 900 MHz on this specific model. It features 96 SPUs along with 48 Texture Address Units and 16 Rasterization Operator Units.Compare all of that to the Radeon HD 4850 1GB, which comes with clock speeds of 625 MHz on the GPU, and 993 MHz on the 1024 MB of GDDR4 memory. It features 800(160x5) SPUs as well as 40 TAUs and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon HD 4850 1GB should be 10% quicker than the GeForce 9600 GSO 512MB in general, because of its higher data rate. (explain)
Texel RateThe GeForce 9600 GSO 512MB should be quite a bit (approximately 25%) better at AF than the Radeon HD 4850 1GB. (explain)
Pixel RateIf running with a high resolution is important to you, then the GeForce 9600 GSO 512MB is superior to the Radeon HD 4850 1GB, but not by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (counted in MB per second) that can be transported across the external memory interface in one second. It's calculated by multiplying the card's interface width by the speed of its memory. If it uses DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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