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GeForce 830M vs Radeon R5 M330

Intro

The GeForce 830M has core clock speeds of 1029 MHz on the GPU, and 900 MHz on the 2048 MB of DDR3 memory. It features 256 SPUs as well as 16 TAUs and 8 ROPs.

Compare all that to the Radeon R5 M330, which has a GPU core clock speed of 1030 MHz, and 2048 MB of DDR3 memory set to run at 900 MHz through a 64-bit bus. It also is made up of 320 Stream Processors, 20 Texture Address Units, and 8 ROPs.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

Both cards have the exact same memory bandwidth, so theoretically they should have identical performance. (explain)

Texel Rate

The Radeon R5 M330 should be a lot (approximately 25%) faster with regards to anisotropic filtering than the GeForce 830M. (explain)

Radeon R5 M330 20600 Mtexels/sec
GeForce 830M 16464 Mtexels/sec
Difference: 4136 (25%)

Pixel Rate

The Radeon R5 M330 will be a bit (approximately 0%) more effective at anti-aliasing than the GeForce 830M, and should be capable of handling higher screen resolutions without slowing down too much. (explain)

Radeon R5 M330 8240 Mpixels/sec
GeForce 830M 8232 Mpixels/sec
Difference: 8 (0%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 830M

Amazon.com

Check prices at:

Radeon R5 M330

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 830M Radeon R5 M330
Manufacturer nVidia AMD
Year March 12 2014 2015
Code Name GM108 Oland
Memory 2048 MB 2048 MB
Core Speed 1029 MHz 1030 MHz
Memory Speed 1800 MHz 1800 MHz
Power (Max TDP) 25 watts (Unknown) watts
Bandwidth 14400 MB/sec 14400 MB/sec
Texel Rate 16464 Mtexels/sec 20600 Mtexels/sec
Pixel Rate 8232 Mpixels/sec 8240 Mpixels/sec
Unified Shaders 256 320
Texture Mapping Units 16 20
Render Output Units 8 8
Bus Type DDR3 DDR3
Bus Width 64-bit 64-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Bandwidth is the maximum amount of information (in units of megabytes per second) that can be transferred over the external memory interface in a second. It's worked out by multiplying the card's interface width by its memory speed. If it uses DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This is worked out by multiplying the total amount of texture units by the core speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly write to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce 830M

Amazon.com

Check prices at:

Radeon R5 M330

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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