Compare any two graphics cards:
Radeon HD 4550 256MB vs Radeon R5 M330
IntroThe Radeon HD 4550 256MB comes with a clock frequency of 600 MHz and a DDR3 memory speed of 800 MHz. It also uses a 64-bit bus, and uses a 55 nm design. It is made up of 80(16x5) SPUs, 8 Texture Address Units, and 4 Raster Operation Units.Compare all that to the Radeon R5 M330, which has a clock speed of 1030 MHz and a DDR3 memory frequency of 900 MHz. It also uses a 64-bit bus, and uses a 28 nm design. It is comprised of 320 SPUs, 20 Texture Address Units, and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthTheoretically speaking, the Radeon R5 M330 should be 13% quicker than the Radeon HD 4550 256MB overall, because of its greater bandwidth. (explain)
Texel RateThe Radeon R5 M330 is a lot (about 329%) better at AF than the Radeon HD 4550 256MB. (explain)
Pixel RateThe Radeon R5 M330 will be quite a bit (about 243%) faster with regards to AA than the Radeon HD 4550 256MB, and also will be capable of handling higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (measured in MB per second) that can be moved past the external memory interface within a second. It's worked out by multiplying the card's interface width by its memory speed. In the case of DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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