Compare any two graphics cards:
GeForce 8600 GT 512MB DDR2 vs Radeon R5 M330
IntroThe GeForce 8600 GT 512MB DDR2 uses a 80 nm design. nVidia has clocked the core speed at 540 MHz. The DDR2 memory works at a speed of 400 MHz on this particular model. It features 32 SPUs along with 16 TAUs and 8 Rasterization Operator Units.Compare all of that to the Radeon R5 M330, which comes with clock speeds of 1030 MHz on the GPU, and 900 MHz on the 2048 MB of DDR3 RAM. It features 320 SPUs as well as 20 Texture Address Units and 8 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthIn theory, the Radeon R5 M330 should be 13% quicker than the GeForce 8600 GT 512MB DDR2 in general, due to its higher data rate. (explain)
Texel RateThe Radeon R5 M330 is much (approximately 138%) better at anisotropic filtering than the GeForce 8600 GT 512MB DDR2. (explain)
Pixel RateThe Radeon R5 M330 is a lot (approximately 91%) better at AA than the GeForce 8600 GT 512MB DDR2, and also capable of handling higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (in units of MB per second) that can be transported across the external memory interface in a second. It's calculated by multiplying the interface width by the speed of its memory. In the case of DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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