Compare any two graphics cards:
GeForce 810M vs Radeon R7 M360
IntroThe GeForce 810M has a GPU core speed of 738 MHz, and the 1024 MB of DDR3 memory is set to run at 900 MHz through a 64-bit bus. It also is made up of 48 SPUs, 8 TAUs, and 4 Raster Operation Units.Compare all of that to the Radeon R7 M360, which has core clock speeds of 1125 MHz on the GPU, and 1000 MHz on the 2048 MB of DDR3 RAM. It features 384 SPUs as well as 24 Texture Address Units and 8 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthIn theory, the Radeon R7 M360 should be a bit faster than the GeForce 810M in general. (explain)
Texel RateThe Radeon R7 M360 is a lot (about 357%) more effective at anisotropic filtering than the GeForce 810M. (explain)
Pixel RateThe Radeon R7 M360 is quite a bit (more or less 205%) more effective at FSAA than the GeForce 810M, and should be capable of handling higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in megabytes per second) that can be transported across the external memory interface in one second. It's worked out by multiplying the bus width by its memory clock speed. In the case of DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total number of texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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