Compare any two graphics cards:
Radeon HD 3870 1GB vs Radeon HD 4830 512MB
IntroThe Radeon HD 3870 1GB makes use of a 55 nm design. AMD has set the core speed at 775 MHz. The GDDR4 RAM runs at a speed of 1125 MHz on this specific model. It features 320(64x5) SPUs as well as 16 TAUs and 16 ROPs.Compare those specs to the Radeon HD 4830 512MB, which has GPU core speed of 575 MHz, and 512 MB of GDDR3 memory set to run at 900 MHz through a 256-bit bus. It also is comprised of 640(128x5) Stream Processors, 32 TAUs, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon HD 3870 1GB should theoretically be much faster than the Radeon HD 4830 512MB in general. (explain)
Texel RateThe Radeon HD 4830 512MB is a lot (more or less 48%) faster with regards to anisotropic filtering than the Radeon HD 3870 1GB. (explain)
Pixel RateIf using high levels of AA is important to you, then the Radeon HD 3870 1GB is a better choice, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (measured in MB per second) that can be transferred across the external memory interface within a second. The number is calculated by multiplying the bus width by its memory clock speed. If it uses DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the most pixels the video card could possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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