Compare any two graphics cards:
Radeon HD 4650 512MB vs Radeon R7 M360
IntroThe Radeon HD 4650 512MB comes with a core clock speed of 600 MHz and a DDR2 memory speed of 500 MHz. It also makes use of a 128-bit memory bus, and uses a 55 nm design. It is comprised of 320(64x5) SPUs, 32 Texture Address Units, and 8 Raster Operation Units.Compare all that to the Radeon R7 M360, which features a clock frequency of 1125 MHz and a DDR3 memory speed of 1000 MHz. It also uses a 64-bit memory bus, and uses a 28 nm design. It features 384 SPUs, 24 TAUs, and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthBoth cards have exactly the same bandwidth, so theoretically they should have the same performance. (explain)
Texel RateThe Radeon R7 M360 should be a lot (about 41%) better at anisotropic filtering than the Radeon HD 4650 512MB. (explain)
Pixel RateIf running with high levels of AA is important to you, then the Radeon R7 M360 is a better choice, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (measured in megabytes per second) that can be moved past the external memory interface in one second. The number is worked out by multiplying the card's interface width by the speed of its memory. In the case of DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This number is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the most pixels the video card can possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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