Compare any two graphics cards:
GeForce 8600 GT 256MB DDR2 vs Radeon R7 M360
IntroThe GeForce 8600 GT 256MB DDR2 makes use of a 80 nm design. nVidia has clocked the core speed at 540 MHz. The DDR2 RAM works at a frequency of 400 MHz on this card. It features 32 SPUs as well as 16 Texture Address Units and 8 Rasterization Operator Units.Compare all of that to the Radeon R7 M360, which comes with a core clock speed of 1125 MHz and a DDR3 memory frequency of 1000 MHz. It also uses a 64-bit bus, and uses a 28 nm design. It features 384 SPUs, 24 Texture Address Units, and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthTheoretically speaking, the Radeon R7 M360 will be 25% quicker than the GeForce 8600 GT 256MB DDR2 in general, due to its higher data rate. (explain)
Texel RateThe Radeon R7 M360 is much (about 213%) faster with regards to anisotropic filtering than the GeForce 8600 GT 256MB DDR2. (explain)
Pixel RateIf using a high screen resolution is important to you, then the Radeon R7 M360 is a better choice, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of MB per second) that can be transferred over the external memory interface in a second. It is worked out by multiplying the card's bus width by the speed of its memory. In the case of DDR RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This figure is worked out by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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