Compare any two graphics cards:
Radeon R7 M260X vs Radeon R9 M365X
IntroThe Radeon R7 M260X makes use of a 28 nm design. AMD has clocked the core frequency at 825 MHz. The GDDR5 RAM runs at a speed of 1000 MHz on this model. It features 384 SPUs as well as 24 TAUs and 8 Rasterization Operator Units.Compare all that to the Radeon R9 M365X, which makes use of a 28 nm design. AMD has set the core frequency at 925 MHz. The GDDR5 RAM runs at a frequency of 1125 MHz on this card. It features 640 SPUs as well as 40 Texture Address Units and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthTheoretically speaking, the Radeon R9 M365X should be 13% faster than the Radeon R7 M260X in general, because of its greater data rate. (explain)
Texel RateThe Radeon R9 M365X will be quite a bit (approximately 87%) more effective at texture filtering than the Radeon R7 M260X. (explain)
Pixel RateIf using a high screen resolution is important to you, then the Radeon R9 M365X is a better choice, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (counted in MB per second) that can be moved over the external memory interface in a second. It's worked out by multiplying the bus width by the speed of its memory. In the case of DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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