Compare any two graphics cards:
GeForce GTX 650 Ti vs Radeon R9 M365X
IntroThe GeForce GTX 650 Ti comes with a clock speed of 928 MHz and a GDDR5 memory frequency of 1350 MHz. It also features a 128-bit bus, and makes use of a 28 nm design. It features 768 SPUs, 64 TAUs, and 16 ROPs.Compare those specs to the Radeon R9 M365X, which makes use of a 28 nm design. AMD has clocked the core frequency at 925 MHz. The GDDR5 memory is set to run at a speed of 1125 MHz on this particular model. It features 640 SPUs along with 40 Texture Address Units and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthTheoretically, the GeForce GTX 650 Ti should perform just a bit faster than the Radeon R9 M365X in general. (explain)
Texel RateThe GeForce GTX 650 Ti will be a lot (more or less 61%) more effective at AF than the Radeon R9 M365X. (explain)
Pixel RateIf running with a high resolution is important to you, then the GeForce GTX 650 Ti is superior to the Radeon R9 M365X, not by a very large margin though. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (measured in megabytes per second) that can be transported across the external memory interface within a second. The number is calculated by multiplying the interface width by the speed of its memory. In the case of DDR memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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