Compare any two graphics cards:
GeForce GT 440 3GB vs Radeon R9 M375
IntroThe GeForce GT 440 3GB features a GPU core speed of 594 MHz, and the 3072 MB of GDDR3 RAM runs at 900 MHz through a 192-bit bus. It also features 144 Stream Processors, 24 Texture Address Units, and 24 Raster Operation Units.Compare those specifications to the Radeon R9 M375, which makes use of a 28 nm design. AMD has clocked the core frequency at 1015 MHz. The DDR3 memory works at a frequency of 1100 MHz on this card. It features 640 SPUs as well as 40 TAUs and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthTheoretically speaking, the GeForce GT 440 3GB should be quite a bit faster than the Radeon R9 M375 in general. (explain)
Texel RateThe Radeon R9 M375 will be much (approximately 185%) better at AF than the GeForce GT 440 3GB. (explain)
Pixel RateIf using a high resolution is important to you, then the Radeon R9 M375 is the winner, but not by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (in units of megabytes per second) that can be moved over the external memory interface in one second. The number is worked out by multiplying the interface width by the speed of its memory. If the card has DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This is calculated by multiplying the total texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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