Compare any two graphics cards:
GeForce 9600 GSO 1.5GB vs Radeon R9 M375
IntroThe GeForce 9600 GSO 1.5GB features a GPU clock speed of 550 MHz, and the 1536 MB of GDDR3 memory is set to run at 800 MHz through a 192-bit bus. It also features 96 SPUs, 48 TAUs, and 12 ROPs.Compare those specifications to the Radeon R9 M375, which features GPU core speed of 1015 MHz, and 4096 MB of DDR3 RAM set to run at 1100 MHz through a 128-bit bus. It also features 640 SPUs, 40 TAUs, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthThe GeForce 9600 GSO 1.5GB should in theory perform just a bit faster than the Radeon R9 M375 in general. (explain)
Texel RateThe Radeon R9 M375 should be a lot (approximately 54%) faster with regards to anisotropic filtering than the GeForce 9600 GSO 1.5GB. (explain)
Pixel RateThe Radeon R9 M375 will be much (approximately 146%) faster with regards to AA than the GeForce 9600 GSO 1.5GB, and will be able to handle higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (counted in megabytes per second) that can be transferred past the external memory interface in a second. It is calculated by multiplying the bus width by its memory clock speed. If it uses DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total texture units by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly write to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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