Compare any two graphics cards:
GeForce 8800 GTX vs Radeon R9 M380
IntroThe GeForce 8800 GTX comes with a GPU core speed of 575 MHz, and the 768 MB of GDDR3 RAM is set to run at 900 MHz through a 384-bit bus. It also features 128 Stream Processors, 64 TAUs, and 24 ROPs.Compare those specs to the Radeon R9 M380, which has a GPU core clock speed of 1000 MHz, and 4096 MB of GDDR5 RAM running at 1500 MHz through a 128-bit bus. It also features 640 Stream Processors, 40 Texture Address Units, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthThe Radeon R9 M380, in theory, should be a little bit faster than the GeForce 8800 GTX in general. (explain)
Texel RateThe Radeon R9 M380 should be a small bit (about 9%) faster with regards to AF than the GeForce 8800 GTX. (explain)
Pixel RateThe Radeon R9 M380 should be a small bit (approximately 16%) faster with regards to AA than the GeForce 8800 GTX, and also capable of handling higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of MB per second) that can be moved across the external memory interface in one second. It's calculated by multiplying the card's interface width by its memory speed. If it uses DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!