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Radeon R7 260X vs Radeon R9 M385X

Intro

The Radeon R7 260X uses a 28 nm design. AMD has clocked the core speed at 1100 MHz. The GDDR5 RAM runs at a frequency of 1625 MHz on this particular card. It features 896 SPUs along with 56 Texture Address Units and 16 ROPs.

Compare all that to the Radeon R9 M385X, which comes with a GPU core clock speed of 1100 MHz, and 4096 MB of GDDR5 memory set to run at 1500 MHz through a 128-bit bus. It also features 896 Stream Processors, 56 Texture Address Units, and 16 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

Theoretically speaking, the Radeon R7 260X should be 8% faster than the Radeon R9 M385X overall, due to its higher bandwidth. (explain)

Radeon R7 260X 104000 MB/sec
Radeon R9 M385X 96000 MB/sec
Difference: 8000 (8%)

Texel Rate

Both cards have exactly the same texel rate, so theoretically they should perform equally good at at AF. (explain)

Pixel Rate

Both cards have exactly the same pixel rate, so theoretically they should perform equally good at at anti-aliasing, and be capable of handling the same resolutions. (explain)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Radeon R7 260X

Amazon.com

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Radeon R9 M385X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon R7 260X Radeon R9 M385X
Manufacturer AMD AMD
Year October 2013 2015
Code Name Bonaire XTX Bonaire
Memory 2048 MB 4096 MB
Core Speed 1100 MHz 1100 MHz
Memory Speed 6500 MHz 6000 MHz
Power (Max TDP) 115 watts (Unknown) watts
Bandwidth 104000 MB/sec 96000 MB/sec
Texel Rate 61600 Mtexels/sec 61600 Mtexels/sec
Pixel Rate 17600 Mpixels/sec 17600 Mpixels/sec
Unified Shaders 896 896
Texture Mapping Units 56 56
Render Output Units 16 16
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
Fab Process 28 nm 28 nm
Transistors 2080 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.2 DirectX 12
OpenGL Version OpenGL 4.3 OpenGL 4.3

Memory Bandwidth: Bandwidth is the max amount of data (in units of MB per second) that can be transferred over the external memory interface in one second. It's calculated by multiplying the bus width by the speed of its memory. If the card has DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly record to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

Radeon R7 260X

Amazon.com

Check prices at:

Radeon R9 M385X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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