Compare any two graphics cards:
GeForce 8800 Ultra vs Radeon R9 M385X
IntroThe GeForce 8800 Ultra has a GPU clock speed of 612 MHz, and the 768 MB of GDDR3 memory is set to run at 1080 MHz through a 384-bit bus. It also is comprised of 128 Stream Processors, 64 TAUs, and 24 Raster Operation Units.Compare that to the Radeon R9 M385X, which comes with GPU core speed of 1100 MHz, and 4096 MB of GDDR5 memory set to run at 1500 MHz through a 128-bit bus. It also is made up of 896 SPUs, 56 TAUs, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthTheoretically speaking, the GeForce 8800 Ultra should be a small bit faster than the Radeon R9 M385X in general. (explain)
Texel RateThe Radeon R9 M385X will be much (approximately 57%) faster with regards to anisotropic filtering than the GeForce 8800 Ultra. (explain)
Pixel RateThe Radeon R9 M385X will be a little bit (approximately 20%) faster with regards to full screen anti-aliasing than the GeForce 8800 Ultra, and also capable of handling higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (in units of MB per second) that can be moved over the external memory interface in one second. The number is calculated by multiplying the card's bus width by the speed of its memory. If the card has DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total texture units by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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