Compare any two graphics cards:
Radeon HD 4730 vs Radeon HD 4770
IntroThe Radeon HD 4730 has a clock frequency of 700 MHz and a GDDR5 memory frequency of 900 MHz. It also makes use of a 128-bit bus, and makes use of a 55 nm design. It is comprised of 640(128x5) SPUs, 32 Texture Address Units, and 8 ROPs.Compare that to the Radeon HD 4770, which uses a 40 nm design. AMD has set the core frequency at 750 MHz. The GDDR5 memory is set to run at a speed of 800 MHz on this model. It features 640(128x5) SPUs as well as 32 Texture Address Units and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon HD 4730 should perform a bit faster than the Radeon HD 4770 in general. (explain)
Texel RateThe Radeon HD 4770 should be just a bit (about 7%) better at texture filtering than the Radeon HD 4730. (explain)
Pixel RateIf running with high levels of AA is important to you, then the Radeon HD 4770 is superior to the Radeon HD 4730, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of MB per second) that can be moved past the external memory interface in one second. It is calculated by multiplying the interface width by the speed of its memory. If it uses DDR type RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly record to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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