Compare any two graphics cards:
GeForce GTX 480 vs Radeon R9 M395X
IntroThe GeForce GTX 480 makes use of a 40 nm design. nVidia has set the core speed at 700 MHz. The GDDR5 memory works at a speed of 924 MHz on this particular card. It features 480 SPUs as well as 60 TAUs and 48 Rasterization Operator Units.Compare all of that to the Radeon R9 M395X, which makes use of a 28 nm design. AMD has set the core frequency at 723 MHz. The GDDR5 RAM works at a speed of 1250 MHz on this specific card. It features 2048 SPUs as well as 128 TAUs and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX 480 should be 11% quicker than the Radeon R9 M395X in general, because of its greater bandwidth. (explain)
Texel RateThe Radeon R9 M395X will be a lot (approximately 120%) more effective at anisotropic filtering than the GeForce GTX 480. (explain)
Pixel RateThe GeForce GTX 480 will be much (more or less 45%) more effective at FSAA than the Radeon R9 M395X, and should be capable of handling higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in megabytes per second) that can be moved across the external memory interface in one second. The number is worked out by multiplying the card's interface width by its memory clock speed. If it uses DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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