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GeForce GTX 590 vs Radeon R9 380X

Intro

The GeForce GTX 590 has a core clock speed of 607 MHz and a GDDR5 memory frequency of 855 MHz. It also uses a 384-bit memory bus, and makes use of a 40 nm design. It features 512 SPUs, 64 TAUs, and 48 Raster Operation Units.

Compare all of that to the Radeon R9 380X, which uses a 28 nm design. AMD has clocked the core speed at 970 MHz. The GDDR5 RAM works at a frequency of 1425 MHz on this specific card. It features 2048 SPUs as well as 128 TAUs and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 380X 9519 points
GeForce GTX 590 6680 points
Difference: 2839 (43%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R9 380X 190 Watts
GeForce GTX 590 365 Watts
Difference: 175 Watts (92%)

Memory Bandwidth

The GeForce GTX 590, in theory, should perform a lot faster than the Radeon R9 380X overall. (explain)

GeForce GTX 590 328320 MB/sec
Radeon R9 380X 182400 MB/sec
Difference: 145920 (80%)

Texel Rate

The Radeon R9 380X will be much (about 60%) better at texture filtering than the GeForce GTX 590. (explain)

Radeon R9 380X 124160 Mtexels/sec
GeForce GTX 590 77696 Mtexels/sec
Difference: 46464 (60%)

Pixel Rate

The GeForce GTX 590 should be much (about 88%) more effective at anti-aliasing than the Radeon R9 380X, and will be able to handle higher screen resolutions more effectively. (explain)

GeForce GTX 590 58272 Mpixels/sec
Radeon R9 380X 31040 Mpixels/sec
Difference: 27232 (88%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 590

Amazon.com

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Radeon R9 380X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 590 Radeon R9 380X
Manufacturer nVidia AMD
Year March 2011 November 2015
Code Name GF110 Tonga XT
Memory 1536 MB (x2) 4096 MB
Core Speed 607 MHz (x2) 970 MHz
Memory Speed 3420 MHz (x2) 5700 MHz
Power (Max TDP) 365 watts 190 watts
Bandwidth 328320 MB/sec 182400 MB/sec
Texel Rate 77696 Mtexels/sec 124160 Mtexels/sec
Pixel Rate 58272 Mpixels/sec 31040 Mpixels/sec
Unified Shaders 512 (x2) 2048
Texture Mapping Units 64 (x2) 128
Render Output Units 48 (x2) 32
Bus Type GDDR5 GDDR5
Bus Width 384-bit (x2) 256-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 5000 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of information (measured in megabytes per second) that can be transferred across the external memory interface in a second. The number is calculated by multiplying the bus width by the speed of its memory. If it uses DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 590

Amazon.com

Check prices at:

Radeon R9 380X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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