Compare any two graphics cards:
GeForce 8800 GTS (G92) vs Radeon HD 4750
IntroThe GeForce 8800 GTS (G92) makes use of a 65 nm design. nVidia has set the core frequency at 650 MHz. The GDDR3 memory is set to run at a speed of 970 MHz on this specific card. It features 128 SPUs as well as 64 Texture Address Units and 16 Rasterization Operator Units.Compare that to the Radeon HD 4750, which uses a 40 nm design. AMD has set the core speed at 730 MHz. The GDDR5 RAM is set to run at a speed of 800 MHz on this model. It features 640(128x5) SPUs along with 32 TAUs and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce 8800 GTS (G92) should theoretically be much better than the Radeon HD 4750 overall. (explain)
Texel RateThe GeForce 8800 GTS (G92) is much (about 78%) more effective at anisotropic filtering than the Radeon HD 4750. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the Radeon HD 4750 is the winner, though not by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (in units of megabytes per second) that can be transferred over the external memory interface within a second. The number is worked out by multiplying the card's bus width by the speed of its memory. In the case of DDR RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This number is worked out by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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