Compare any two graphics cards:
GeForce 8800 GTS (G80) 320MB vs Radeon HD 4750
IntroThe GeForce 8800 GTS (G80) 320MB has a clock frequency of 513 MHz and a GDDR3 memory speed of 792 MHz. It also uses a 320-bit memory bus, and uses a 90 nm design. It features 96 SPUs, 48 TAUs, and 20 Raster Operation Units.Compare that to the Radeon HD 4750, which makes use of a 40 nm design. AMD has set the core speed at 730 MHz. The GDDR5 memory runs at a speed of 800 MHz on this card. It features 640(128x5) SPUs along with 32 Texture Address Units and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce 8800 GTS (G80) 320MB should in theory be quite a bit faster than the Radeon HD 4750 in general. (explain)
Texel RateThe GeForce 8800 GTS (G80) 320MB is a bit (approximately 5%) faster with regards to texture filtering than the Radeon HD 4750. (explain)
Pixel RateThe Radeon HD 4750 is just a bit (approximately 14%) faster with regards to FSAA than the GeForce 8800 GTS (G80) 320MB, and also able to handle higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (measured in MB per second) that can be transferred across the external memory interface in one second. It's calculated by multiplying the card's bus width by its memory clock speed. If it uses DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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