Compare any two graphics cards:
VS

Geforce GTX 680 vs Radeon R9 285

Intro

The Geforce GTX 680 has a GPU core clock speed of 1006 MHz, and the 2048 MB of GDDR5 memory runs at 1502 MHz through a 256-bit bus. It also features 1536 SPUs, 128 Texture Address Units, and 32 Raster Operation Units.

Compare all of that to the Radeon R9 285, which has a GPU core clock speed of 918 MHz, and 2048 MB of GDDR5 RAM running at 1375 MHz through a 256-bit bus. It also is comprised of 1792 SPUs, 112 Texture Address Units, and 32 ROPs.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 285 8500 points
Geforce GTX 680 7650 points
Difference: 850 (11%)

Ethereum Mining Hash Rate

Radeon R9 285 18 Mh/s
Geforce GTX 680 16 Mh/s
Difference: 2 (13%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R9 285 190 Watts
Geforce GTX 680 195 Watts
Difference: 5 Watts (3%)

Memory Bandwidth

Performance-wise, the Geforce GTX 680 should theoretically be a bit better than the Radeon R9 285 overall. (explain)

Geforce GTX 680 192256 MB/sec
Radeon R9 285 176000 MB/sec
Difference: 16256 (9%)

Texel Rate

The Geforce GTX 680 is much (more or less 25%) faster with regards to anisotropic filtering than the Radeon R9 285. (explain)

Geforce GTX 680 128768 Mtexels/sec
Radeon R9 285 102816 Mtexels/sec
Difference: 25952 (25%)

Pixel Rate

The Geforce GTX 680 will be a small bit (approximately 10%) more effective at FSAA than the Radeon R9 285, and also will be capable of handling higher resolutions better. (explain)

Geforce GTX 680 32192 Mpixels/sec
Radeon R9 285 29376 Mpixels/sec
Difference: 2816 (10%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

Geforce GTX 680

Amazon.com

Check prices at:

Radeon R9 285

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model Geforce GTX 680 Radeon R9 285
Manufacturer nVidia AMD
Year March 2012 September 2014
Code Name GK104 Tonga PRO
Memory 2048 MB 2048 MB
Core Speed 1006 MHz 918 MHz
Memory Speed 6008 MHz 5500 MHz
Power (Max TDP) 195 watts 190 watts
Bandwidth 192256 MB/sec 176000 MB/sec
Texel Rate 128768 Mtexels/sec 102816 Mtexels/sec
Pixel Rate 32192 Mpixels/sec 29376 Mpixels/sec
Unified Shaders 1536 1792
Texture Mapping Units 128 112
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 3540 million 5000 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.2 OpenGL 4.4

Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in megabytes per second) that can be moved past the external memory interface in one second. It's worked out by multiplying the interface width by its memory speed. If the card has DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

Hide Prices

Geforce GTX 680

Amazon.com

Check prices at:

Radeon R9 285

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield