Compare any two graphics cards:
GeForce 9600 GT 512MB vs Radeon HD 4730
IntroThe GeForce 9600 GT 512MB has a core clock frequency of 650 MHz and a GDDR3 memory speed of 900 MHz. It also uses a 256-bit memory bus, and uses a 65/55 nm design. It features 64 SPUs, 32 Texture Address Units, and 16 ROPs.Compare those specs to the Radeon HD 4730, which features core clock speeds of 700 MHz on the GPU, and 900 MHz on the 512 MB of GDDR5 memory. It features 640(128x5) SPUs along with 32 Texture Address Units and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthBoth cards have the exact same bandwidth, so theoretically they should perform the same. (explain)
Texel RateThe Radeon HD 4730 is a small bit (about 8%) more effective at anisotropic filtering than the GeForce 9600 GT 512MB. (explain)
Pixel RateThe GeForce 9600 GT 512MB will be a lot (more or less 86%) faster with regards to AA than the Radeon HD 4730, and also will be capable of handling higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (measured in megabytes per second) that can be moved past the external memory interface in a second. It's worked out by multiplying the bus width by its memory clock speed. If it uses DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This number is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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