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GeForce GTX 1080 vs GeForce GTX 980 Ti

Intro

The GeForce GTX 1080 comes with a GPU clock speed of 1607 MHz, and the 8192 MB of GDDR5X memory runs at 1251 MHz through a 256-bit bus. It also features 2560 SPUs, 160 TAUs, and 64 Raster Operation Units.

Compare that to the GeForce GTX 980 Ti, which comes with a clock speed of 1000 MHz and a GDDR5 memory speed of 1750 MHz. It also uses a 384-bit memory bus, and makes use of a 28 nm design. It is made up of 2816 SPUs, 176 TAUs, and 96 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1080 21942 points
GeForce GTX 980 Ti 17120 points
Difference: 4822 (28%)

Zcash Mining Hash Rate

GeForce GTX 1080 553 Sol/s
GeForce GTX 980 Ti 425 Sol/s
Difference: 128 (30%)

Ethereum Mining Hash Rate

GeForce GTX 980 Ti 22 Mh/s
GeForce GTX 1080 20 Mh/s
Difference: 2 (10%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1080 180 Watts
GeForce GTX 980 Ti 250 Watts
Difference: 70 Watts (39%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 980 Ti should be a bit faster than the GeForce GTX 1080 in general. (explain)

GeForce GTX 980 Ti 336000 MB/sec
GeForce GTX 1080 327680 MB/sec
Difference: 8320 (3%)

Texel Rate

The GeForce GTX 1080 will be a lot (more or less 46%) faster with regards to texture filtering than the GeForce GTX 980 Ti. (explain)

GeForce GTX 1080 257120 Mtexels/sec
GeForce GTX 980 Ti 176000 Mtexels/sec
Difference: 81120 (46%)

Pixel Rate

If using high levels of AA is important to you, then the GeForce GTX 1080 is superior to the GeForce GTX 980 Ti, though not by far. (explain)

GeForce GTX 1080 102848 Mpixels/sec
GeForce GTX 980 Ti 96000 Mpixels/sec
Difference: 6848 (7%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1080

Amazon.com

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GeForce GTX 980 Ti

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1080 GeForce GTX 980 Ti
Manufacturer nVidia nVidia
Year May 2016 June 2015
Code Name GP104-400 GM200
Memory 8192 MB 6144 MB
Core Speed 1607 MHz 1000 MHz
Memory Speed 10008 MHz 7000 MHz
Power (Max TDP) 180 watts 250 watts
Bandwidth 327680 MB/sec 336000 MB/sec
Texel Rate 257120 Mtexels/sec 176000 Mtexels/sec
Pixel Rate 102848 Mpixels/sec 96000 Mpixels/sec
Unified Shaders 2560 2816
Texture Mapping Units 160 176
Render Output Units 64 96
Bus Type GDDR5X GDDR5
Bus Width 256-bit 384-bit
Fab Process 16 nm 28 nm
Transistors 7200 million 8000 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of information (counted in MB per second) that can be moved across the external memory interface in a second. It is worked out by multiplying the interface width by its memory clock speed. In the case of DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 1080

Amazon.com

Check prices at:

GeForce GTX 980 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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