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GeForce GTX 1080 vs Radeon R9 290

Intro

The GeForce GTX 1080 makes use of a 16 nm design. nVidia has clocked the core frequency at 1607 MHz. The GDDR5X RAM is set to run at a frequency of 1251 MHz on this model. It features 2560 SPUs as well as 160 TAUs and 64 Rasterization Operator Units.

Compare all that to the Radeon R9 290, which has a core clock speed of 800 MHz and a GDDR5 memory frequency of 1250 MHz. It also features a 512-bit bus, and uses a 28 nm design. It is comprised of 2560 SPUs, 160 TAUs, and 64 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1080 21942 points
Radeon R9 290 9876 points
Difference: 12066 (122%)

Zcash Mining Hash Rate

GeForce GTX 1080 553 Sol/s
Radeon R9 290 283 Sol/s
Difference: 270 (95%)

Ethereum Mining Hash Rate

Radeon R9 290 29 Mh/s
GeForce GTX 1080 20 Mh/s
Difference: 9 (45%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1080 180 Watts
Radeon R9 290 300 Watts
Difference: 120 Watts (67%)

Memory Bandwidth

The GeForce GTX 1080 should theoretically perform a small bit faster than the Radeon R9 290 overall. (explain)

GeForce GTX 1080 327680 MB/sec
Radeon R9 290 320000 MB/sec
Difference: 7680 (2%)

Texel Rate

The GeForce GTX 1080 is quite a bit (approximately 101%) faster with regards to AF than the Radeon R9 290. (explain)

GeForce GTX 1080 257120 Mtexels/sec
Radeon R9 290 128000 Mtexels/sec
Difference: 129120 (101%)

Pixel Rate

The GeForce GTX 1080 will be a lot (more or less 101%) better at anti-aliasing than the Radeon R9 290, and will be capable of handling higher resolutions without slowing down too much. (explain)

GeForce GTX 1080 102848 Mpixels/sec
Radeon R9 290 51200 Mpixels/sec
Difference: 51648 (101%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1080

Amazon.com

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Radeon R9 290

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1080 Radeon R9 290
Manufacturer nVidia AMD
Year May 2016 November 2013
Code Name GP104-400 Hawaii PRO
Memory 8192 MB 4096 MB
Core Speed 1607 MHz 800 MHz
Memory Speed 10008 MHz 5000 MHz
Power (Max TDP) 180 watts 300 watts
Bandwidth 327680 MB/sec 320000 MB/sec
Texel Rate 257120 Mtexels/sec 128000 Mtexels/sec
Pixel Rate 102848 Mpixels/sec 51200 Mpixels/sec
Unified Shaders 2560 2560
Texture Mapping Units 160 160
Render Output Units 64 64
Bus Type GDDR5X GDDR5
Bus Width 256-bit 512-bit
Fab Process 16 nm 28 nm
Transistors 7200 million 6200 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in megabytes per second) that can be transported past the external memory interface in one second. It is worked out by multiplying the interface width by the speed of its memory. If the card has DDR memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 1080

Amazon.com

Check prices at:

Radeon R9 290

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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