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GeForce GTX 1080 vs Geforce GTX 690

Intro

The GeForce GTX 1080 features a clock frequency of 1607 MHz and a GDDR5X memory frequency of 1251 MHz. It also features a 256-bit bus, and makes use of a 16 nm design. It is made up of 2560 SPUs, 160 TAUs, and 64 Raster Operation Units.

Compare those specs to the Geforce GTX 690, which uses a 28 nm design. nVidia has set the core speed at 915 MHz. The GDDR5 memory runs at a speed of 1502 MHz on this particular model. It features 1536 SPUs as well as 128 TAUs and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1080 21942 points
Geforce GTX 690 13111 points
Difference: 8831 (67%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1080 180 Watts
Geforce GTX 690 300 Watts
Difference: 120 Watts (67%)

Memory Bandwidth

As far as performance goes, the Geforce GTX 690 should in theory be just a bit superior to the GeForce GTX 1080 overall. (explain)

Geforce GTX 690 384512 MB/sec
GeForce GTX 1080 327680 MB/sec
Difference: 56832 (17%)

Texel Rate

The GeForce GTX 1080 will be a little bit (about 10%) faster with regards to anisotropic filtering than the Geforce GTX 690. (explain)

GeForce GTX 1080 257120 Mtexels/sec
Geforce GTX 690 234240 Mtexels/sec
Difference: 22880 (10%)

Pixel Rate

The GeForce GTX 1080 will be quite a bit (more or less 76%) better at FSAA than the Geforce GTX 690, and also capable of handling higher resolutions without slowing down too much. (explain)

GeForce GTX 1080 102848 Mpixels/sec
Geforce GTX 690 58560 Mpixels/sec
Difference: 44288 (76%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 1080

Amazon.com

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Geforce GTX 690

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1080 Geforce GTX 690
Manufacturer nVidia nVidia
Year May 2016 April 2012
Code Name GP104-400 GK104
Memory 8192 MB 2048 MB (x2)
Core Speed 1607 MHz 915 MHz (x2)
Memory Speed 10008 MHz 6008 MHz (x2)
Power (Max TDP) 180 watts 300 watts
Bandwidth 327680 MB/sec 384512 MB/sec
Texel Rate 257120 Mtexels/sec 234240 Mtexels/sec
Pixel Rate 102848 Mpixels/sec 58560 Mpixels/sec
Unified Shaders 2560 1536 (x2)
Texture Mapping Units 160 128 (x2)
Render Output Units 64 32 (x2)
Bus Type GDDR5X GDDR5
Bus Width 256-bit 256-bit (x2)
Fab Process 16 nm 28 nm
Transistors 7200 million 3540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in MB per second) that can be moved past the external memory interface in one second. The number is worked out by multiplying the card's bus width by its memory speed. In the case of DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 1080

Amazon.com

Check prices at:

Geforce GTX 690

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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