Compare any two graphics cards:
VS

GeForce GTX 1080 vs GeForce GTX 590

Intro

The GeForce GTX 1080 features a GPU core clock speed of 1607 MHz, and the 8192 MB of GDDR5X memory runs at 1251 MHz through a 256-bit bus. It also features 2560 Stream Processors, 160 Texture Address Units, and 64 Raster Operation Units.

Compare those specs to the GeForce GTX 590, which has a core clock speed of 607 MHz and a GDDR5 memory frequency of 855 MHz. It also makes use of a 384-bit bus, and uses a 40 nm design. It is made up of 512 SPUs, 64 Texture Address Units, and 48 ROPs.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1080 21942 points
GeForce GTX 590 6680 points
Difference: 15262 (228%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1080 180 Watts
GeForce GTX 590 365 Watts
Difference: 185 Watts (103%)

Memory Bandwidth

In theory, the GeForce GTX 590 will be 0% quicker than the GeForce GTX 1080 overall, due to its greater bandwidth. (explain)

GeForce GTX 590 328320 MB/sec
GeForce GTX 1080 327680 MB/sec
Difference: 640 (0%)

Texel Rate

The GeForce GTX 1080 is a lot (more or less 231%) better at texture filtering than the GeForce GTX 590. (explain)

GeForce GTX 1080 257120 Mtexels/sec
GeForce GTX 590 77696 Mtexels/sec
Difference: 179424 (231%)

Pixel Rate

The GeForce GTX 1080 should be much (about 76%) more effective at FSAA than the GeForce GTX 590, and should be able to handle higher screen resolutions while still performing well. (explain)

GeForce GTX 1080 102848 Mpixels/sec
GeForce GTX 590 58272 Mpixels/sec
Difference: 44576 (76%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 1080

Amazon.com

Check prices at:

GeForce GTX 590

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 1080 GeForce GTX 590
Manufacturer nVidia nVidia
Year May 2016 March 2011
Code Name GP104-400 GF110
Memory 8192 MB 1536 MB (x2)
Core Speed 1607 MHz 607 MHz (x2)
Memory Speed 10008 MHz 3420 MHz (x2)
Power (Max TDP) 180 watts 365 watts
Bandwidth 327680 MB/sec 328320 MB/sec
Texel Rate 257120 Mtexels/sec 77696 Mtexels/sec
Pixel Rate 102848 Mpixels/sec 58272 Mpixels/sec
Unified Shaders 2560 512 (x2)
Texture Mapping Units 160 64 (x2)
Render Output Units 64 48 (x2)
Bus Type GDDR5X GDDR5
Bus Width 256-bit 384-bit (x2)
Fab Process 16 nm 40 nm
Transistors 7200 million 3000 million
Bus PCIe 3.0 x16 PCIe 2.0 x16
DirectX Version DirectX 12.0 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the max amount of data (in units of megabytes per second) that can be transported past the external memory interface in a second. The number is calculated by multiplying the card's bus width by its memory clock speed. In the case of DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total texture units of the card by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

Hide Prices

GeForce GTX 1080

Amazon.com

Check prices at:

GeForce GTX 590

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield