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GeForce GTX 1070 vs GeForce GTX 295

Intro

The GeForce GTX 1070 makes use of a 16 nm design. nVidia has set the core speed at 1506 MHz. The GDDR5 memory runs at a speed of 2000 MHz on this particular model. It features 1920 SPUs as well as 120 Texture Address Units and 64 Rasterization Operator Units.

Compare those specs to the GeForce GTX 295, which has a GPU core clock speed of 576 MHz, and 896 MB of GDDR3 memory set to run at 999 MHz through a 448-bit bus. It also is comprised of 240 SPUs, 80 Texture Address Units, and 28 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1070 150 Watts
GeForce GTX 295 289 Watts
Difference: 139 Watts (93%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 1070 is 17% quicker than the GeForce GTX 295 overall, because of its greater bandwidth. (explain)

GeForce GTX 1070 262144 MB/sec
GeForce GTX 295 223776 MB/sec
Difference: 38368 (17%)

Texel Rate

The GeForce GTX 1070 will be a lot (more or less 96%) better at texture filtering than the GeForce GTX 295. (explain)

GeForce GTX 1070 180720 Mtexels/sec
GeForce GTX 295 92160 Mtexels/sec
Difference: 88560 (96%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the GeForce GTX 1070 is superior to the GeForce GTX 295, by a large margin. (explain)

GeForce GTX 1070 96384 Mpixels/sec
GeForce GTX 295 32256 Mpixels/sec
Difference: 64128 (199%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 1070

Amazon.com

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GeForce GTX 295

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1070 GeForce GTX 295
Manufacturer nVidia nVidia
Year June 2016 January 8, 2009
Code Name GP104-200 G200b
Memory 8192 MB 896 MB (x2)
Core Speed 1506 MHz 576 MHz (x2)
Memory Speed 8000 MHz 1998 MHz (x2)
Power (Max TDP) 150 watts 289 watts
Bandwidth 262144 MB/sec 223776 MB/sec
Texel Rate 180720 Mtexels/sec 92160 Mtexels/sec
Pixel Rate 96384 Mpixels/sec 32256 Mpixels/sec
Unified Shaders 1920 240 (x2)
Texture Mapping Units 120 80 (x2)
Render Output Units 64 28 (x2)
Bus Type GDDR5 GDDR3
Bus Width 256-bit 448-bit (x2)
Fab Process 16 nm 55 nm
Transistors 7200 million 1400 million
Bus PCIe 3.0 x16 PCIe x16 2.0
DirectX Version DirectX 12.0 DirectX 10
OpenGL Version OpenGL 4.5 OpenGL 3.1

Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in megabytes per second) that can be moved past the external memory interface in one second. The number is calculated by multiplying the bus width by the speed of its memory. In the case of DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total texture units of the card by the core speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 1070

Amazon.com

Check prices at:

GeForce GTX 295

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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