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Radeon HD 5970 vs Radeon RX 480 4GB

Intro

The Radeon HD 5970 has a clock frequency of 725 MHz and a GDDR5 memory speed of 1000 MHz. It also uses a 256-bit bus, and makes use of a 40 nm design. It features 1600 SPUs, 160 Texture Address Units, and 64 ROPs.

Compare that to the Radeon RX 480 4GB, which features core clock speeds of 1120 MHz on the GPU, and 1750 MHz on the 4096 MB of GDDR5 memory. It features 2304 SPUs as well as 144 TAUs and 32 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 480 4GB 150 Watts
Radeon HD 5970 294 Watts
Difference: 144 Watts (96%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 5970 will be 12% faster than the Radeon RX 480 4GB overall, due to its greater data rate. (explain)

Radeon HD 5970 256000 MB/sec
Radeon RX 480 4GB 229376 MB/sec
Difference: 26624 (12%)

Texel Rate

The Radeon HD 5970 will be quite a bit (more or less 44%) more effective at texture filtering than the Radeon RX 480 4GB. (explain)

Radeon HD 5970 232000 Mtexels/sec
Radeon RX 480 4GB 161280 Mtexels/sec
Difference: 70720 (44%)

Pixel Rate

The Radeon HD 5970 is quite a bit (approximately 159%) better at FSAA than the Radeon RX 480 4GB, and will be capable of handling higher screen resolutions without slowing down too much. (explain)

Radeon HD 5970 92800 Mpixels/sec
Radeon RX 480 4GB 35840 Mpixels/sec
Difference: 56960 (159%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Radeon HD 5970

Amazon.com

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Radeon RX 480 4GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon HD 5970 Radeon RX 480 4GB
Manufacturer AMD AMD
Year November 2009 June 2016
Code Name Hemlock XT Polaris 10
Memory 1024 MB (x2) 4096 MB
Core Speed 725 MHz (x2) 1120 MHz
Memory Speed 4000 MHz (x2) 7000 MHz
Power (Max TDP) 294 watts 150 watts
Bandwidth 256000 MB/sec 229376 MB/sec
Texel Rate 232000 Mtexels/sec 161280 Mtexels/sec
Pixel Rate 92800 Mpixels/sec 35840 Mpixels/sec
Unified Shaders 1600 (x2) 2304
Texture Mapping Units 160 (x2) 144
Render Output Units 64 (x2) 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit (x2) 256-bit
Fab Process 40 nm 14 nm
Transistors 2154 million 5700 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of data (measured in megabytes per second) that can be moved over the external memory interface in a second. It is worked out by multiplying the card's interface width by its memory speed. In the case of DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This number is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly record to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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Radeon HD 5970

Amazon.com

Check prices at:

Radeon RX 480 4GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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