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GeForce GTX 1060 vs Radeon HD 6990

Intro

The GeForce GTX 1060 uses a 16 nm design. nVidia has clocked the core speed at 1506 MHz. The GDDR5 memory is set to run at a speed of 2000 MHz on this specific card. It features 1280 SPUs along with 80 Texture Address Units and 48 ROPs.

Compare those specs to the Radeon HD 6990, which comes with core clock speeds of 830 MHz on the GPU, and 1250 MHz on the 2048 MB of GDDR5 memory. It features 1536 SPUs along with 96 TAUs and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1060 12359 points
Radeon HD 6990 5820 points
Difference: 6539 (112%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1060 120 Watts
Radeon HD 6990 375 Watts
Difference: 255 Watts (213%)

Memory Bandwidth

The Radeon HD 6990, in theory, should be much faster than the GeForce GTX 1060 in general. (explain)

Radeon HD 6990 320000 MB/sec
GeForce GTX 1060 196608 MB/sec
Difference: 123392 (63%)

Texel Rate

The Radeon HD 6990 should be quite a bit (about 32%) faster with regards to anisotropic filtering than the GeForce GTX 1060. (explain)

Radeon HD 6990 159360 Mtexels/sec
GeForce GTX 1060 120480 Mtexels/sec
Difference: 38880 (32%)

Pixel Rate

The GeForce GTX 1060 is a lot (about 36%) better at anti-aliasing than the Radeon HD 6990, and also should be able to handle higher screen resolutions more effectively. (explain)

GeForce GTX 1060 72288 Mpixels/sec
Radeon HD 6990 53120 Mpixels/sec
Difference: 19168 (36%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 1060

Amazon.com

Check prices at:

Radeon HD 6990

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1060 Radeon HD 6990
Manufacturer nVidia AMD
Year July 2016 March 2011
Code Name GP106-400 Antilles
Memory 6144 MB 2048 MB (x2)
Core Speed 1506 MHz 830 MHz (x2)
Memory Speed 8000 MHz 5000 MHz (x2)
Power (Max TDP) 120 watts 375 watts
Bandwidth 196608 MB/sec 320000 MB/sec
Texel Rate 120480 Mtexels/sec 159360 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 53120 Mpixels/sec
Unified Shaders 1280 1536 (x2)
Texture Mapping Units 80 96 (x2)
Render Output Units 48 32 (x2)
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit (x2)
Fab Process 16 nm 40 nm
Transistors 4400 million 2640 million
Bus PCIe 3.0 x16 PCIe 2.1 x16
DirectX Version DirectX 12.0 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 4.1

Memory Bandwidth: Bandwidth is the largest amount of data (in units of MB per second) that can be moved over the external memory interface in one second. It's calculated by multiplying the interface width by its memory speed. If it uses DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 1060

Amazon.com

Check prices at:

Radeon HD 6990

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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