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GeForce GTX 1060 vs GeForce GTX 480

Intro

The GeForce GTX 1060 comes with core clock speeds of 1506 MHz on the GPU, and 2000 MHz on the 6144 MB of GDDR5 memory. It features 1280 SPUs as well as 80 Texture Address Units and 48 ROPs.

Compare that to the GeForce GTX 480, which uses a 40 nm design. nVidia has clocked the core speed at 700 MHz. The GDDR5 memory is set to run at a frequency of 924 MHz on this model. It features 480 SPUs as well as 60 Texture Address Units and 48 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1060 12359 points
GeForce GTX 480 3650 points
Difference: 8709 (239%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1060 120 Watts
GeForce GTX 480 250 Watts
Difference: 130 Watts (108%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 1060 should in theory be just a bit superior to the GeForce GTX 480 overall. (explain)

GeForce GTX 1060 196608 MB/sec
GeForce GTX 480 177408 MB/sec
Difference: 19200 (11%)

Texel Rate

The GeForce GTX 1060 will be much (about 187%) faster with regards to anisotropic filtering than the GeForce GTX 480. (explain)

GeForce GTX 1060 120480 Mtexels/sec
GeForce GTX 480 42000 Mtexels/sec
Difference: 78480 (187%)

Pixel Rate

The GeForce GTX 1060 will be much (more or less 115%) more effective at FSAA than the GeForce GTX 480, and also will be able to handle higher resolutions without slowing down too much. (explain)

GeForce GTX 1060 72288 Mpixels/sec
GeForce GTX 480 33600 Mpixels/sec
Difference: 38688 (115%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1060

Amazon.com

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GeForce GTX 480

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1060 GeForce GTX 480
Manufacturer nVidia nVidia
Year July 2016 March 2010
Code Name GP106-400 GF100
Memory 6144 MB 1536 MB
Core Speed 1506 MHz 700 MHz
Memory Speed 8000 MHz 3696 MHz
Power (Max TDP) 120 watts 250 watts
Bandwidth 196608 MB/sec 177408 MB/sec
Texel Rate 120480 Mtexels/sec 42000 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 33600 Mpixels/sec
Unified Shaders 1280 480
Texture Mapping Units 80 60
Render Output Units 48 48
Bus Type GDDR5 GDDR5
Bus Width 192-bit 384-bit
Fab Process 16 nm 40 nm
Transistors 4400 million 3000 million
Bus PCIe 3.0 x16 PCIe x16
DirectX Version DirectX 12.0 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 4.1

Memory Bandwidth: Bandwidth is the maximum amount of data (counted in MB per second) that can be transferred over the external memory interface within a second. It's calculated by multiplying the card's interface width by its memory clock speed. In the case of DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 1060

Amazon.com

Check prices at:

GeForce GTX 480

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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