Compare any two graphics cards:
VS

GeForce GTX 1060 vs GeForce GTX 295

Intro

The GeForce GTX 1060 uses a 16 nm design. nVidia has clocked the core speed at 1506 MHz. The GDDR5 memory is set to run at a speed of 2000 MHz on this card. It features 1280 SPUs as well as 80 Texture Address Units and 48 Rasterization Operator Units.

Compare all of that to the GeForce GTX 295, which comes with core speeds of 576 MHz on the GPU, and 999 MHz on the 896 MB of GDDR3 RAM. It features 240 SPUs along with 80 Texture Address Units and 28 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1060 120 Watts
GeForce GTX 295 289 Watts
Difference: 169 Watts (141%)

Memory Bandwidth

Theoretically, the GeForce GTX 295 should perform a small bit faster than the GeForce GTX 1060 in general. (explain)

GeForce GTX 295 223776 MB/sec
GeForce GTX 1060 196608 MB/sec
Difference: 27168 (14%)

Texel Rate

The GeForce GTX 1060 will be much (more or less 31%) more effective at AF than the GeForce GTX 295. (explain)

GeForce GTX 1060 120480 Mtexels/sec
GeForce GTX 295 92160 Mtexels/sec
Difference: 28320 (31%)

Pixel Rate

If running with high levels of AA is important to you, then the GeForce GTX 1060 is a better choice, by a large margin. (explain)

GeForce GTX 1060 72288 Mpixels/sec
GeForce GTX 295 32256 Mpixels/sec
Difference: 40032 (124%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 1060

Amazon.com

Check prices at:

GeForce GTX 295

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 1060 GeForce GTX 295
Manufacturer nVidia nVidia
Year July 2016 January 8, 2009
Code Name GP106-400 G200b
Memory 6144 MB 896 MB (x2)
Core Speed 1506 MHz 576 MHz (x2)
Memory Speed 8000 MHz 1998 MHz (x2)
Power (Max TDP) 120 watts 289 watts
Bandwidth 196608 MB/sec 223776 MB/sec
Texel Rate 120480 Mtexels/sec 92160 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 32256 Mpixels/sec
Unified Shaders 1280 240 (x2)
Texture Mapping Units 80 80 (x2)
Render Output Units 48 28 (x2)
Bus Type GDDR5 GDDR3
Bus Width 192-bit 448-bit (x2)
Fab Process 16 nm 55 nm
Transistors 4400 million 1400 million
Bus PCIe 3.0 x16 PCIe x16 2.0
DirectX Version DirectX 12.0 DirectX 10
OpenGL Version OpenGL 4.5 OpenGL 3.1

Memory Bandwidth: Bandwidth is the largest amount of information (counted in MB per second) that can be transported across the external memory interface within a second. It is calculated by multiplying the interface width by its memory speed. If the card has DDR memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This number is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 1060

Amazon.com

Check prices at:

GeForce GTX 295

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield