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GeForce GTX 1060 3GB vs Geforce GTX 680

Intro

The GeForce GTX 1060 3GB has a GPU core clock speed of 1506 MHz, and the 3072 MB of GDDR5 memory runs at 2000 MHz through a 192-bit bus. It also is made up of 1152 SPUs, 72 TAUs, and 48 ROPs.

Compare those specifications to the Geforce GTX 680, which has GPU core speed of 1006 MHz, and 2048 MB of GDDR5 RAM running at 1502 MHz through a 256-bit bus. It also is comprised of 1536 SPUs, 128 Texture Address Units, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

Ethereum Mining Hash Rate

GeForce GTX 1060 3GB 19 Mh/s
Geforce GTX 680 16 Mh/s
Difference: 3 (19%)

3DMark Fire Strike Graphics Score

GeForce GTX 1060 3GB 12185 points
Geforce GTX 680 7650 points
Difference: 4535 (59%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1060 3GB 120 Watts
Geforce GTX 680 195 Watts
Difference: 75 Watts (63%)

Memory Bandwidth

The GeForce GTX 1060 3GB, in theory, should perform a small bit faster than the Geforce GTX 680 overall. (explain)

GeForce GTX 1060 3GB 196608 MB/sec
Geforce GTX 680 192256 MB/sec
Difference: 4352 (2%)

Texel Rate

The Geforce GTX 680 is a small bit (about 19%) better at texture filtering than the GeForce GTX 1060 3GB. (explain)

Geforce GTX 680 128768 Mtexels/sec
GeForce GTX 1060 3GB 108432 Mtexels/sec
Difference: 20336 (19%)

Pixel Rate

The GeForce GTX 1060 3GB is much (about 125%) more effective at AA than the Geforce GTX 680, and also should be able to handle higher screen resolutions better. (explain)

GeForce GTX 1060 3GB 72288 Mpixels/sec
Geforce GTX 680 32192 Mpixels/sec
Difference: 40096 (125%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1060 3GB

Amazon.com

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Geforce GTX 680

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1060 3GB Geforce GTX 680
Manufacturer nVidia nVidia
Year August 2016 March 2012
Code Name GP106-300 GK104
Memory 3072 MB 2048 MB
Core Speed 1506 MHz 1006 MHz
Memory Speed 8000 MHz 6008 MHz
Power (Max TDP) 120 watts 195 watts
Bandwidth 196608 MB/sec 192256 MB/sec
Texel Rate 108432 Mtexels/sec 128768 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 32192 Mpixels/sec
Unified Shaders 1152 1536
Texture Mapping Units 72 128
Render Output Units 48 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit
Fab Process 16 nm 28 nm
Transistors 4400 million 3540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the max amount of information (measured in megabytes per second) that can be transferred across the external memory interface in a second. The number is worked out by multiplying the card's bus width by its memory speed. In the case of DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This figure is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 1060 3GB

Amazon.com

Check prices at:

Geforce GTX 680

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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