Compare any two graphics cards:
VS

GeForce GTX 1060 3GB vs Radeon HD 7950

Intro

The GeForce GTX 1060 3GB comes with a clock frequency of 1506 MHz and a GDDR5 memory speed of 2000 MHz. It also uses a 192-bit memory bus, and uses a 16 nm design. It is made up of 1152 SPUs, 72 Texture Address Units, and 48 ROPs.

Compare those specs to the Radeon HD 7950, which features a core clock frequency of 800 MHz and a GDDR5 memory frequency of 1250 MHz. It also makes use of a 384-bit memory bus, and makes use of a 28 nm design. It is made up of 1792 SPUs, 112 Texture Address Units, and 32 Raster Operation Units.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

Zcash Mining Hash Rate

GeForce GTX 1060 3GB 290 Sol/s
Radeon HD 7950 235 Sol/s
Difference: 55 (23%)

Ethereum Mining Hash Rate

Radeon HD 7950 21 Mh/s
GeForce GTX 1060 3GB 19 Mh/s
Difference: 2 (11%)

3DMark Fire Strike Graphics Score

GeForce GTX 1060 3GB 12185 points
Radeon HD 7950 7731 points
Difference: 4454 (58%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1060 3GB 120 Watts
Radeon HD 7950 200 Watts
Difference: 80 Watts (67%)

Memory Bandwidth

The Radeon HD 7950 should in theory be quite a bit faster than the GeForce GTX 1060 3GB in general. (explain)

Radeon HD 7950 240000 MB/sec
GeForce GTX 1060 3GB 196608 MB/sec
Difference: 43392 (22%)

Texel Rate

The GeForce GTX 1060 3GB should be much (approximately 21%) faster with regards to anisotropic filtering than the Radeon HD 7950. (explain)

GeForce GTX 1060 3GB 108432 Mtexels/sec
Radeon HD 7950 89600 Mtexels/sec
Difference: 18832 (21%)

Pixel Rate

The GeForce GTX 1060 3GB will be quite a bit (about 182%) faster with regards to AA than the Radeon HD 7950, and will be capable of handling higher screen resolutions without slowing down too much. (explain)

GeForce GTX 1060 3GB 72288 Mpixels/sec
Radeon HD 7950 25600 Mpixels/sec
Difference: 46688 (182%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 1060 3GB

Amazon.com

Check prices at:

Radeon HD 7950

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 1060 3GB Radeon HD 7950
Manufacturer nVidia AMD
Year August 2016 January 2012
Code Name GP106-300 Tahiti Pro
Memory 3072 MB 1536 MB
Core Speed 1506 MHz 800 MHz
Memory Speed 8000 MHz 5000 MHz
Power (Max TDP) 120 watts 200 watts
Bandwidth 196608 MB/sec 240000 MB/sec
Texel Rate 108432 Mtexels/sec 89600 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 25600 Mpixels/sec
Unified Shaders 1152 1792
Texture Mapping Units 72 112
Render Output Units 48 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 384-bit
Fab Process 16 nm 28 nm
Transistors 4400 million 4313 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.1
OpenGL Version OpenGL 4.5 OpenGL 4.2

Memory Bandwidth: Bandwidth is the maximum amount of data (counted in megabytes per second) that can be moved over the external memory interface in one second. The number is worked out by multiplying the bus width by its memory speed. If it uses DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

Hide Prices

GeForce GTX 1060 3GB

Amazon.com

Check prices at:

Radeon HD 7950

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield