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GeForce GTX 1060 3GB vs GeForce GTX 580

Intro

The GeForce GTX 1060 3GB comes with a clock speed of 1506 MHz and a GDDR5 memory speed of 2000 MHz. It also uses a 192-bit memory bus, and makes use of a 16 nm design. It is comprised of 1152 SPUs, 72 TAUs, and 48 ROPs.

Compare all of that to the GeForce GTX 580, which makes use of a 40 nm design. nVidia has set the core speed at 772 MHz. The GDDR5 memory is set to run at a speed of 1002 MHz on this specific model. It features 512 SPUs as well as 64 TAUs and 48 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1060 3GB 12185 points
GeForce GTX 580 4956 points
Difference: 7229 (146%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1060 3GB 120 Watts
GeForce GTX 580 244 Watts
Difference: 124 Watts (103%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 1060 3GB should in theory be a little bit superior to the GeForce GTX 580 in general. (explain)

GeForce GTX 1060 3GB 196608 MB/sec
GeForce GTX 580 192384 MB/sec
Difference: 4224 (2%)

Texel Rate

The GeForce GTX 1060 3GB should be much (more or less 119%) better at texture filtering than the GeForce GTX 580. (explain)

GeForce GTX 1060 3GB 108432 Mtexels/sec
GeForce GTX 580 49408 Mtexels/sec
Difference: 59024 (119%)

Pixel Rate

If running with a high screen resolution is important to you, then the GeForce GTX 1060 3GB is the winner, by far. (explain)

GeForce GTX 1060 3GB 72288 Mpixels/sec
GeForce GTX 580 37056 Mpixels/sec
Difference: 35232 (95%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1060 3GB

Amazon.com

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GeForce GTX 580

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1060 3GB GeForce GTX 580
Manufacturer nVidia nVidia
Year August 2016 November 2010
Code Name GP106-300 GF110
Memory 3072 MB 1536 MB
Core Speed 1506 MHz 772 MHz
Memory Speed 8000 MHz 4008 MHz
Power (Max TDP) 120 watts 244 watts
Bandwidth 196608 MB/sec 192384 MB/sec
Texel Rate 108432 Mtexels/sec 49408 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 37056 Mpixels/sec
Unified Shaders 1152 512
Texture Mapping Units 72 64
Render Output Units 48 48
Bus Type GDDR5 GDDR5
Bus Width 192-bit 384-bit
Fab Process 16 nm 40 nm
Transistors 4400 million 3000 million
Bus PCIe 3.0 x16 PCIe x16
DirectX Version DirectX 12.0 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in megabytes per second) that can be transferred past the external memory interface within a second. The number is calculated by multiplying the card's interface width by its memory clock speed. If the card has DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This is worked out by multiplying the total texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 1060 3GB

Amazon.com

Check prices at:

GeForce GTX 580

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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