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Geforce GTX 680 vs Radeon RX 470 4GB

Intro

The Geforce GTX 680 has core speeds of 1006 MHz on the GPU, and 1502 MHz on the 2048 MB of GDDR5 memory. It features 1536 SPUs as well as 128 TAUs and 32 Rasterization Operator Units.

Compare those specs to the Radeon RX 470 4GB, which has a GPU core clock speed of 926 MHz, and 4096 MB of GDDR5 memory running at 1650 MHz through a 256-bit bus. It also is made up of 2048 Stream Processors, 128 Texture Address Units, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

Ethereum Mining Hash Rate

Radeon RX 470 4GB 27 Mh/s
Geforce GTX 680 16 Mh/s
Difference: 11 (69%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 470 4GB 120 Watts
Geforce GTX 680 195 Watts
Difference: 75 Watts (63%)

Memory Bandwidth

Performance-wise, the Radeon RX 470 4GB should theoretically be just a bit superior to the Geforce GTX 680 in general. (explain)

Radeon RX 470 4GB 211200 MB/sec
Geforce GTX 680 192256 MB/sec
Difference: 18944 (10%)

Texel Rate

The Geforce GTX 680 is a bit (about 9%) more effective at AF than the Radeon RX 470 4GB. (explain)

Geforce GTX 680 128768 Mtexels/sec
Radeon RX 470 4GB 118528 Mtexels/sec
Difference: 10240 (9%)

Pixel Rate

If running with high levels of AA is important to you, then the Geforce GTX 680 is the winner, but it probably won't make a huge difference. (explain)

Geforce GTX 680 32192 Mpixels/sec
Radeon RX 470 4GB 29632 Mpixels/sec
Difference: 2560 (9%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Geforce GTX 680

Amazon.com

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Radeon RX 470 4GB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 680 Radeon RX 470 4GB
Manufacturer nVidia AMD
Year March 2012 August 2016
Code Name GK104 Polaris 10
Memory 2048 MB 4096 MB
Core Speed 1006 MHz 926 MHz
Memory Speed 6008 MHz 6600 MHz
Power (Max TDP) 195 watts 120 watts
Bandwidth 192256 MB/sec 211200 MB/sec
Texel Rate 128768 Mtexels/sec 118528 Mtexels/sec
Pixel Rate 32192 Mpixels/sec 29632 Mpixels/sec
Unified Shaders 1536 2048
Texture Mapping Units 128 128
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 28 nm 14 nm
Transistors 3540 million 5700 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.2 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of information (measured in MB per second) that can be moved past the external memory interface within a second. It's calculated by multiplying the card's bus width by its memory speed. In the case of DDR type memory, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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Geforce GTX 680

Amazon.com

Check prices at:

Radeon RX 470 4GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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