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Radeon HD 5970 vs Radeon RX 470

Intro

The Radeon HD 5970 comes with a clock speed of 725 MHz and a GDDR5 memory speed of 1000 MHz. It also makes use of a 256-bit bus, and makes use of a 40 nm design. It is comprised of 1600 SPUs, 160 TAUs, and 64 ROPs.

Compare those specifications to the Radeon RX 470, which has a clock frequency of 926 MHz and a GDDR5 memory frequency of 1650 MHz. It also uses a 256-bit bus, and makes use of a 14 nm design. It is made up of 2048 SPUs, 128 TAUs, and 32 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 470 120 Watts
Radeon HD 5970 294 Watts
Difference: 174 Watts (145%)

Memory Bandwidth

In theory, the Radeon HD 5970 should be 21% quicker than the Radeon RX 470 in general, due to its higher bandwidth. (explain)

Radeon HD 5970 256000 MB/sec
Radeon RX 470 211200 MB/sec
Difference: 44800 (21%)

Texel Rate

The Radeon HD 5970 should be quite a bit (more or less 96%) more effective at texture filtering than the Radeon RX 470. (explain)

Radeon HD 5970 232000 Mtexels/sec
Radeon RX 470 118528 Mtexels/sec
Difference: 113472 (96%)

Pixel Rate

The Radeon HD 5970 should be a lot (approximately 213%) better at anti-aliasing than the Radeon RX 470, and also should be capable of handling higher resolutions while still performing well. (explain)

Radeon HD 5970 92800 Mpixels/sec
Radeon RX 470 29632 Mpixels/sec
Difference: 63168 (213%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Radeon HD 5970

Amazon.com

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Radeon RX 470

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon HD 5970 Radeon RX 470
Manufacturer AMD AMD
Year November 2009 August 2016
Code Name Hemlock XT Polaris 10
Memory 1024 MB (x2) 8192 MB
Core Speed 725 MHz (x2) 926 MHz
Memory Speed 4000 MHz (x2) 6600 MHz
Power (Max TDP) 294 watts 120 watts
Bandwidth 256000 MB/sec 211200 MB/sec
Texel Rate 232000 Mtexels/sec 118528 Mtexels/sec
Pixel Rate 92800 Mpixels/sec 29632 Mpixels/sec
Unified Shaders 1600 (x2) 2048
Texture Mapping Units 160 (x2) 128
Render Output Units 64 (x2) 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit (x2) 256-bit
Fab Process 40 nm 14 nm
Transistors 2154 million 5700 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of MB per second) that can be transported past the external memory interface in a second. It's worked out by multiplying the bus width by its memory clock speed. If it uses DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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Radeon HD 5970

Amazon.com

Check prices at:

Radeon RX 470

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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