Compare any two graphics cards:
GeForce GTX 580 3GB vs Radeon RX 470
IntroThe GeForce GTX 580 3GB has core speeds of 772 MHz on the GPU, and 1002 MHz on the 3072 MB of GDDR5 RAM. It features 512 SPUs along with 64 TAUs and 48 ROPs.Compare all of that to the Radeon RX 470, which uses a 14 nm design. AMD has set the core speed at 926 MHz. The GDDR5 memory runs at a speed of 1650 MHz on this particular card. It features 2048 SPUs as well as 128 TAUs and 32 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon RX 470 should perform a bit faster than the GeForce GTX 580 3GB in general. (explain)
Texel RateThe Radeon RX 470 is much (more or less 140%) faster with regards to anisotropic filtering than the GeForce GTX 580 3GB. (explain)
Pixel RateIf using high levels of AA is important to you, then the GeForce GTX 580 3GB is a better choice, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in MB per second) that can be transferred past the external memory interface in one second. It is calculated by multiplying the bus width by the speed of its memory. In the case of DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This is calculated by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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