Compare any two graphics cards:
Radeon R9 M385X vs Radeon RX 460 2GB
IntroThe Radeon R9 M385X uses a 28 nm design. AMD has clocked the core speed at 1100 MHz. The GDDR5 memory runs at a frequency of 1500 MHz on this card. It features 896 SPUs as well as 56 Texture Address Units and 16 ROPs.Compare those specs to the Radeon RX 460 2GB, which comes with a GPU core clock speed of 1090 MHz, and 2048 MB of GDDR5 RAM running at 1750 MHz through a 128-bit bus. It also features 896 Stream Processors, 56 Texture Address Units, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthThe Radeon RX 460 2GB should in theory perform a small bit faster than the Radeon R9 M385X overall. (explain)
Texel RateThe Radeon R9 M385X will be a bit (about 1%) faster with regards to AF than the Radeon RX 460 2GB. (explain)
Pixel RateIf running with high levels of AA is important to you, then the Radeon R9 M385X is the winner, but only just. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (measured in megabytes per second) that can be moved across the external memory interface in one second. It is calculated by multiplying the interface width by the speed of its memory. In the case of DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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