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Radeon HD 4550 256MB vs Radeon HD 4550 512MB

Intro

The Radeon HD 4550 256MB has a GPU core clock speed of 600 MHz, and the 256 MB of DDR3 RAM is set to run at 800 MHz through a 64-bit bus. It also features 80(16x5) Stream Processors, 8 TAUs, and 4 Raster Operation Units.

Compare that to the Radeon HD 4550 512MB, which has GPU clock speed of 600 MHz, and 512 MB of GDDR3 memory running at 800 MHz through a 64-bit bus. It also is made up of 80(16x5) SPUs, 8 TAUs, and 4 ROPs.

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Power Usage and Theoretical Benchmarks

Both cards have the same power consumption.

Memory Bandwidth

Both cards have exactly the same memory bandwidth, so in theory they should perform the same. (explain)

Texel Rate

Both cards have exactly the same texel fill rate, so theoretically they should perform equally good at at AF. (explain)

Pixel Rate

Both cards have the exact same pixel fill rate, so in theory they should perform equally good at at anti-aliasing, and be capable of handling the same screen resolutions. (explain)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Radeon HD 4550 256MB

Amazon.com

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Radeon HD 4550 512MB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon HD 4550 256MB Radeon HD 4550 512MB
Manufacturer AMD AMD
Year Sep 30, 2008 Sep 30, 2008
Code Name RV710 RV710
Memory 256 MB 512 MB
Core Speed 600 MHz 600 MHz
Memory Speed 1600 MHz 1600 MHz
Power (Max TDP) 25 watts 25 watts
Bandwidth 12800 MB/sec 12800 MB/sec
Texel Rate 4800 Mtexels/sec 4800 Mtexels/sec
Pixel Rate 2400 Mpixels/sec 2400 Mpixels/sec
Unified Shaders 80(16x5) 80(16x5)
Texture Mapping Units 8 8
Render Output Units 4 4
Bus Type DDR3 GDDR3
Bus Width 64-bit 64-bit
Fab Process 55 nm 55 nm
Transistors 242 million 242 million
Bus PCIe 2.0 x16 PCIe 2.0 x16
DirectX Version DirectX 10.1 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of MB per second) that can be transferred past the external memory interface in one second. It is calculated by multiplying the card's interface width by its memory clock speed. If the card has DDR type memory, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total texture units of the card by the core speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

Radeon HD 4550 256MB

Amazon.com

Check prices at:

Radeon HD 4550 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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