Compare any two graphics cards:
GeForce 8800 Ultra vs Radeon RX 460 2GB
IntroThe GeForce 8800 Ultra features a GPU core clock speed of 612 MHz, and the 768 MB of GDDR3 RAM runs at 1080 MHz through a 384-bit bus. It also is made up of 128 Stream Processors, 64 Texture Address Units, and 24 Raster Operation Units.Compare those specs to the Radeon RX 460 2GB, which has a clock frequency of 1090 MHz and a GDDR5 memory frequency of 1750 MHz. It also makes use of a 128-bit bus, and makes use of a 14 nm design. It is comprised of 896 SPUs, 56 TAUs, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon RX 460 2GB will be 8% quicker than the GeForce 8800 Ultra overall, because of its higher data rate. (explain)
Texel RateThe Radeon RX 460 2GB should be quite a bit (approximately 56%) more effective at AF than the GeForce 8800 Ultra. (explain)
Pixel RateThe Radeon RX 460 2GB will be a bit (approximately 19%) more effective at AA than the GeForce 8800 Ultra, and also able to handle higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in MB per second) that can be transferred across the external memory interface within a second. It's calculated by multiplying the bus width by its memory speed. If the card has DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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