Compare any two graphics cards:
GeForce GTX 460 2GB vs Radeon RX 460
IntroThe GeForce GTX 460 2GB comes with a GPU clock speed of 675 MHz, and the 2048 MB of GDDR5 memory runs at 900 MHz through a 256-bit bus. It also is made up of 336 SPUs, 56 Texture Address Units, and 32 ROPs.Compare those specifications to the Radeon RX 460, which makes use of a 14 nm design. AMD has clocked the core speed at 1090 MHz. The GDDR5 RAM works at a speed of 1750 MHz on this specific model. It features 896 SPUs along with 56 Texture Address Units and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce GTX 460 2GB should theoretically be a small bit better than the Radeon RX 460 in general. (explain)
Texel RateThe Radeon RX 460 will be quite a bit (more or less 61%) more effective at texture filtering than the GeForce GTX 460 2GB. (explain)
Pixel RateThe GeForce GTX 460 2GB is much (more or less 24%) better at AA than the Radeon RX 460, and will be able to handle higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of megabytes per second) that can be transferred past the external memory interface within a second. It's calculated by multiplying the bus width by the speed of its memory. If it uses DDR type memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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