Compare any two graphics cards:
Radeon HD 3850 X2 vs Radeon RX 460
IntroThe Radeon HD 3850 X2 comes with clock speeds of 668 MHz on the GPU, and 828 MHz on the 512 MB of GDDR3 RAM. It features 320(64x5) SPUs along with 16 TAUs and 16 ROPs.Compare all of that to the Radeon RX 460, which has a clock speed of 1090 MHz and a GDDR5 memory frequency of 1750 MHz. It also uses a 128-bit memory bus, and uses a 14 nm design. It features 896 SPUs, 56 Texture Address Units, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthTheoretically speaking, the Radeon RX 460 should be a small bit faster than the Radeon HD 3850 X2 in general. (explain)
Texel RateThe Radeon RX 460 will be quite a bit (about 186%) more effective at anisotropic filtering than the Radeon HD 3850 X2. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the Radeon HD 3850 X2 is superior to the Radeon RX 460, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (in units of megabytes per second) that can be transported past the external memory interface within a second. The number is worked out by multiplying the interface width by its memory speed. In the case of DDR RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This number is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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