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GeForce GTX 1050 vs GeForce GTX 880M

Intro

The GeForce GTX 1050 uses a 14 nm design. nVidia has clocked the core speed at 1354 MHz. The GDDR5 memory runs at a frequency of 1750 MHz on this specific card. It features 640 SPUs along with 40 TAUs and 32 Rasterization Operator Units.

Compare those specifications to the GeForce GTX 880M, which features GPU clock speed of 954 MHz, and 4096 MB of GDDR5 memory set to run at 1000 MHz through a 256-bit bus. It also is made up of 1536 Stream Processors, 128 TAUs, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1050 6657 points
GeForce GTX 880M 6360 points
Difference: 297 (5%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 75 Watts
GeForce GTX 880M 130 Watts
Difference: 55 Watts (73%)

Memory Bandwidth

Theoretically, the GeForce GTX 880M should be a small bit faster than the GeForce GTX 1050 overall. (explain)

GeForce GTX 880M 128000 MB/sec
GeForce GTX 1050 114688 MB/sec
Difference: 13312 (12%)

Texel Rate

The GeForce GTX 880M will be a lot (about 125%) better at texture filtering than the GeForce GTX 1050. (explain)

GeForce GTX 880M 122112 Mtexels/sec
GeForce GTX 1050 54160 Mtexels/sec
Difference: 67952 (125%)

Pixel Rate

The GeForce GTX 1050 will be a lot (about 42%) better at FSAA than the GeForce GTX 880M, and should be able to handle higher screen resolutions more effectively. (explain)

GeForce GTX 1050 43328 Mpixels/sec
GeForce GTX 880M 30528 Mpixels/sec
Difference: 12800 (42%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1050

Amazon.com

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GeForce GTX 880M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 GeForce GTX 880M
Manufacturer nVidia nVidia
Year October 2016 March 12 2014
Code Name GP107-300 GK104
Memory 2048 MB 4096 MB
Core Speed 1354 MHz 954 MHz
Memory Speed 7000 MHz 4000 MHz
Power (Max TDP) 75 watts 130 watts
Bandwidth 114688 MB/sec 128000 MB/sec
Texel Rate 54160 Mtexels/sec 122112 Mtexels/sec
Pixel Rate 43328 Mpixels/sec 30528 Mpixels/sec
Unified Shaders 640 1536
Texture Mapping Units 40 128
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 14 nm 28 nm
Transistors 3300 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of data (in units of MB per second) that can be transferred over the external memory interface in one second. It is worked out by multiplying the interface width by the speed of its memory. In the case of DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 1050

Amazon.com

Check prices at:

GeForce GTX 880M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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