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GeForce GTX 1050 vs GeForce GTX 980M

Intro

The GeForce GTX 1050 uses a 14 nm design. nVidia has clocked the core speed at 1354 MHz. The GDDR5 RAM is set to run at a speed of 1750 MHz on this card. It features 640 SPUs along with 40 TAUs and 32 ROPs.

Compare those specifications to the GeForce GTX 980M, which comes with a GPU core clock speed of 1038 MHz, and 4096 MB of GDDR5 memory set to run at 1000 MHz through a 256-bit bus. It also features 1536 Stream Processors, 96 Texture Address Units, and 64 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980M 9476 points
GeForce GTX 1050 6657 points
Difference: 2819 (42%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 75 Watts
GeForce GTX 980M 100 Watts
Difference: 25 Watts (33%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 980M should in theory be a small bit better than the GeForce GTX 1050 in general. (explain)

GeForce GTX 980M 128000 MB/sec
GeForce GTX 1050 114688 MB/sec
Difference: 13312 (12%)

Texel Rate

The GeForce GTX 980M is quite a bit (approximately 84%) more effective at texture filtering than the GeForce GTX 1050. (explain)

GeForce GTX 980M 99648 Mtexels/sec
GeForce GTX 1050 54160 Mtexels/sec
Difference: 45488 (84%)

Pixel Rate

If using a high screen resolution is important to you, then the GeForce GTX 980M is the winner, by far. (explain)

GeForce GTX 980M 66432 Mpixels/sec
GeForce GTX 1050 43328 Mpixels/sec
Difference: 23104 (53%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1050

Amazon.com

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GeForce GTX 980M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 GeForce GTX 980M
Manufacturer nVidia nVidia
Year October 2016 October 7 2014
Code Name GP107-300 GM204
Memory 2048 MB 4096 MB
Core Speed 1354 MHz 1038 MHz
Memory Speed 7000 MHz 4000 MHz
Power (Max TDP) 75 watts 100 watts
Bandwidth 114688 MB/sec 128000 MB/sec
Texel Rate 54160 Mtexels/sec 99648 Mtexels/sec
Pixel Rate 43328 Mpixels/sec 66432 Mpixels/sec
Unified Shaders 640 1536
Texture Mapping Units 40 96
Render Output Units 32 64
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 14 nm 28 nm
Transistors 3300 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in megabytes per second) that can be transferred across the external memory interface in a second. It's calculated by multiplying the interface width by the speed of its memory. If it uses DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 1050

Amazon.com

Check prices at:

GeForce GTX 980M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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