Compare any two graphics cards:
GeForce GTX 1050 vs Radeon HD 5970
IntroThe GeForce GTX 1050 has a GPU core clock speed of 1354 MHz, and the 2048 MB of GDDR5 memory runs at 1750 MHz through a 128-bit bus. It also is made up of 640 Stream Processors, 40 Texture Address Units, and 32 Raster Operation Units.Compare that to the Radeon HD 5970, which makes use of a 40 nm design. AMD has set the core frequency at 725 MHz. The GDDR5 RAM runs at a frequency of 1000 MHz on this particular model. It features 1600 SPUs as well as 160 Texture Address Units and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon HD 5970 should in theory be much faster than the GeForce GTX 1050 in general. (explain)
Texel RateThe Radeon HD 5970 is quite a bit (approximately 328%) better at anisotropic filtering than the GeForce GTX 1050. (explain)
Pixel RateIf using a high screen resolution is important to you, then the Radeon HD 5970 is superior to the GeForce GTX 1050, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (measured in megabytes per second) that can be moved across the external memory interface within a second. It is calculated by multiplying the card's bus width by its memory clock speed. In the case of DDR RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This is worked out by multiplying the total number of texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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