Compare any two graphics cards:
VS

GeForce 9600 GSO ASUS 512 vs Radeon HD 4550 512MB

Intro

The GeForce 9600 GSO ASUS 512 uses a 65 nm design. nVidia has set the core frequency at 550 MHz. The DDR2 memory is set to run at a speed of 500 MHz on this particular card. It features 96 SPUs as well as 48 Texture Address Units and 12 Rasterization Operator Units.

Compare those specifications to the Radeon HD 4550 512MB, which features core clock speeds of 600 MHz on the GPU, and 800 MHz on the 512 MB of GDDR3 RAM. It features 80(16x5) SPUs along with 8 TAUs and 4 Rasterization Operator Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 4550 512MB 25 Watts
GeForce 9600 GSO ASUS 512 84 Watts
Difference: 59 Watts (236%)

Memory Bandwidth

Performance-wise, the GeForce 9600 GSO ASUS 512 should theoretically be much better than the Radeon HD 4550 512MB in general. (explain)

GeForce 9600 GSO ASUS 512 16000 MB/sec
Radeon HD 4550 512MB 12800 MB/sec
Difference: 3200 (25%)

Texel Rate

The GeForce 9600 GSO ASUS 512 should be quite a bit (about 450%) more effective at texture filtering than the Radeon HD 4550 512MB. (explain)

GeForce 9600 GSO ASUS 512 26400 Mtexels/sec
Radeon HD 4550 512MB 4800 Mtexels/sec
Difference: 21600 (450%)

Pixel Rate

If running with high levels of AA is important to you, then the GeForce 9600 GSO ASUS 512 is superior to the Radeon HD 4550 512MB, and very much so. (explain)

GeForce 9600 GSO ASUS 512 6600 Mpixels/sec
Radeon HD 4550 512MB 2400 Mpixels/sec
Difference: 4200 (175%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 9600 GSO ASUS 512

Amazon.com

Check prices at:

Radeon HD 4550 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 9600 GSO ASUS 512 Radeon HD 4550 512MB
Manufacturer nVidia AMD
Year September 2008 Sep 30, 2008
Code Name G92 RV710
Memory 512 MB 512 MB
Core Speed 550 MHz 600 MHz
Memory Speed 1000 MHz 1600 MHz
Power (Max TDP) 84 watts 25 watts
Bandwidth 16000 MB/sec 12800 MB/sec
Texel Rate 26400 Mtexels/sec 4800 Mtexels/sec
Pixel Rate 6600 Mpixels/sec 2400 Mpixels/sec
Unified Shaders 96 80(16x5)
Texture Mapping Units 48 8
Render Output Units 12 4
Bus Type DDR2 GDDR3
Bus Width 128-bit 64-bit
Fab Process 65 nm 55 nm
Transistors 754 million 242 million
Bus PCIe x16 2.0 PCIe 2.0 x16
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in MB per second) that can be transported across the external memory interface in a second. It's calculated by multiplying the bus width by the speed of its memory. In the case of DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

Hide Prices

GeForce 9600 GSO ASUS 512

Amazon.com

Check prices at:

Radeon HD 4550 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield