Compare any two graphics cards:
VS

GeForce 8800 Ultra vs GeForce GTX 1050

Intro

The GeForce 8800 Ultra features core clock speeds of 612 MHz on the GPU, and 1080 MHz on the 768 MB of GDDR3 memory. It features 128 SPUs as well as 64 Texture Address Units and 24 Rasterization Operator Units.

Compare all that to the GeForce GTX 1050, which comes with a clock frequency of 1354 MHz and a GDDR5 memory frequency of 1750 MHz. It also features a 128-bit memory bus, and makes use of a 14 nm design. It features 640 SPUs, 40 Texture Address Units, and 32 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 75 Watts
GeForce 8800 Ultra 171 Watts
Difference: 96 Watts (128%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 1050 should in theory be a small bit better than the GeForce 8800 Ultra overall. (explain)

GeForce GTX 1050 114688 MB/sec
GeForce 8800 Ultra 103680 MB/sec
Difference: 11008 (11%)

Texel Rate

The GeForce GTX 1050 should be a lot (about 38%) more effective at AF than the GeForce 8800 Ultra. (explain)

GeForce GTX 1050 54160 Mtexels/sec
GeForce 8800 Ultra 39168 Mtexels/sec
Difference: 14992 (38%)

Pixel Rate

The GeForce GTX 1050 will be much (approximately 195%) faster with regards to FSAA than the GeForce 8800 Ultra, and also should be able to handle higher screen resolutions more effectively. (explain)

GeForce GTX 1050 43328 Mpixels/sec
GeForce 8800 Ultra 14688 Mpixels/sec
Difference: 28640 (195%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 8800 Ultra

Amazon.com

Check prices at:

GeForce GTX 1050

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 8800 Ultra GeForce GTX 1050
Manufacturer nVidia nVidia
Year May 2007 October 2016
Code Name G80 GP107-300
Memory 768 MB 2048 MB
Core Speed 612 MHz 1354 MHz
Memory Speed 2160 MHz 7000 MHz
Power (Max TDP) 171 watts 75 watts
Bandwidth 103680 MB/sec 114688 MB/sec
Texel Rate 39168 Mtexels/sec 54160 Mtexels/sec
Pixel Rate 14688 Mpixels/sec 43328 Mpixels/sec
Unified Shaders 128 640
Texture Mapping Units 64 40
Render Output Units 24 32
Bus Type GDDR3 GDDR5
Bus Width 384-bit 128-bit
Fab Process 90 nm 14 nm
Transistors 681 million 3300 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12.0
OpenGL Version OpenGL 3.0 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of information (in units of megabytes per second) that can be transported over the external memory interface within a second. The number is worked out by multiplying the card's interface width by the speed of its memory. If it uses DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total texture units by the core speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce 8800 Ultra

Amazon.com

Check prices at:

GeForce GTX 1050

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield